cableshaft

Age/Gender: 27, Male
Location: Chicago Suburbs, IL
Job: Lead Game Designer

I work for YUKE's, who are most known for developing the WWE Smackdown games. I've also gotten some international recognition for my Proximity strategy game, plus others. I was on NG more in the past, but Clock Crew more now. More games coming to NG soon!

Newgrounds Stats

Sign-Up Date:
10/5/00

Level: 15
Aura: Evil

Rank: Town Watch
Blams: 88
Saves: 80
Rank #: 38,184

Whistle Status: Normal

Exp. Points: 2,489 / 2,500
Exp. Rank #: 9,424
Voting Pow.: 5.75 votes

BBS Posts: 1,963 (0.66 per day)
Flash Reviews: 208
Music Reviews: 2
Trophies: 4
Stickers: 0

All Flash Reviews

208 Reviews | 51 w/ Responses

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Score: 5
Random Wars

"I was going to make something like this once."

submission: Random Wars
date: December 7, 2004

Only mine was going to be set in medieval times. It was just an exercise to see if I could do it, and I quickly got distracted by other projects. It's nice to see someone made one and see how it looks.

Author's Response:

heh, that's funny =) I actually got quickly distracted too... though i managed to create a viewable version :P

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Score: 8
LETHAL EYE 04

"Pretty cool."

submission: LETHAL EYE 04
date: December 7, 2004

Interesting idea, and I liked how the cameras can be shot out on you. The terrorists all look alike before you shoot them, though, so it's impossible to know when you have to shoot them in the head. I'd unload 2 or 3 shots into the guy and he still wouldn't go down and by the time I realized he had to be shot in the head he'd round the corner on me.

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Score: 10
Radioactive Snakes...Mars

"Very well done."

date: November 30, 2004

Wouldn't change a thing. I'm jealous I didn't think of it :).

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Score: 10
Menya zovut Shnur

"Nice."

submission: Menya zovut Shnur
date: November 29, 2004

Really interesting, even though I don't understand one lick of Russian. Very good animation.

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Score: 8
I Own Time 2

"Pretty cool."

submission: I Own Time 2
date: November 29, 2004

I tend to like really random humor, and this is a great example of it. I especially liked how at times scenes changed so fast you couldn't even see what happened. Great stuff.

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Score: 9
Blob Farm

"Awesome."

submission: Blob Farm
date: November 29, 2004

Very well done. Interesting, simple, unique, fun despite being drag and drop (I'm not a huge fan of that style of controls, but it was all that was appropriate for this game). Gets a little too overwhelming near the end, though. It seems no matter where or how fast you move these guys they'll be destroyed by something.

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Score: 9
Soul Master PLUS

"Cool, unique offshoot of Moon Lander."

submission: Soul Master PLUS
date: November 21, 2004

Good job of taking the tired, overmade Moon Lander style of gameplay and changing it enough to make the game unique and fun. The game is very well made.

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Score: 9
Projectile tank

"Very clever game."

submission: Projectile tank
date: November 16, 2004

Neat idea, and well made. I especially like the avoidance AI. The only thing I would do differently would be to make the game more endless and make each level more difficult, the enemies having more speed, shooting more often, etc. You may have already done that to some degree, but I didn't really notice it.

I look forward to seeing more games from you.

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Score: 2
Naked Melee

"Not much of a game..."

submission: Naked Melee
date: November 1, 2004

Even less of a game than those stupid Olympic titles. It was an original idea at least, but this is a one time 30 sec game at most.

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Score: 7
Bill the Robot

"Interesting concept..."

submission: Bill the Robot
date: November 1, 2004

Pretty neat idea, and could be used as an introduction to programming, although it needs more variety and things it can do, and more difficult puzzles. I enjoyed it.

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