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Age/Gender: 27, Male
Location: Chicago Suburbs, IL
Job: Lead Game Designer
I work for YUKE's, who are most known for developing the WWE Smackdown games. I've also gotten some international recognition for my Proximity strategy game, plus others. I was on NG more in the past, but Clock Crew more now. More games coming to NG soon!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,489 / 2,500
Exp. Rank #: 8,853
Voting Pow.: 5.75 votes
BBS Posts: 1,967 (0.68 per day)
Flash Reviews: 208
Music Reviews: 2
Trophies: 4
Stickers: 0
All Flash Reviews
208 Reviews | 51 w/ Responses
That was pretty good, with a dash of awesome. Are you willing to take those tests now for realz? :P
Author's Response:
LOK, you think Spiderman and Superman are real?
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The concept was great, but I was hoping for a bit more interactivity. I was looking for the objects to bounce off each other (and if they're hit by the seaweed or the grenades, to be destroyed) and the angry fish to chase you instead of just bouncing around (and maybe some seaweed near the bottom you could hide in to lose him, but you'd have to leave it periodically to dodge the other debris.
The graphics could have been a bit cleaner and had some form of animation to it also, and some of the color choices were horrible, especially in the title screen.
Overall, though, I really enjoyed it.
Author's Response:
Meh, I don't see anything wrong with the colors. I mean, I didnt go use gradients every opprotunity I had :/
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... some parts were just extremely slow paced and had (excessively) lazy animation. Like several scenes where a character tweened across the scene for 30 seconds, or did the same 2 second looped animation 30 times before anything changed. And most of it wasn't very humorous, but the few scenes that were, were hilarious.
Loved the Clockcrew trailer where the scenes switched before anyone had a chance to say their full lines, and the "found anything yet" "we ain't found shit!" while digging through the box that said "Normal Cartoons" on the side, and when it said "starring Matlock" and showed his face pasted on a webcam video of some moron dancing like in the JUMP AROUND series.
The rest was just kinda "eh", though, besides a few of the scenes looking kinda cool (beginning and end of part 2 stick out). You probably could have easily cut out about 90 seconds of this and had a MUCH more entertaining movie.
Much <3 to BlueHippo though anyway :P.
Author's Response:
blah
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You're quickly becoming my favorite fellow game developer outside of Mausland.
Everything about this game was great. The pseudo 3D was very convincing, the scientists continuing with their work in the background, the concept requiring your brain matching two separate conditions to go through each gate (as opposed to the skateboarding minigame in Wario Ware where you just jump or duck). I was going to complain about how it gets hard a little too quickly, but considering how short the game is and how you don't die, you can only do better, it perfectly justifies the difficulty.
Keep it up, man. I'd love to see more games from you.
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Kawaii to the extreme! Good stuff.
The ending was a little abrupt though (at least the music transition was).
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I love this style of humor. The choppy voice acting was cool too.
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... your control scheme sucks (using directional keys for acceleration based rotational spaceship movement has always been a crappy system anyway, due to it's lack of precision, but you make it worse by making the spaceship come to a complete stop when not pushing the up button).
I made a superior control scheme for a very similar type of game using the mouse, I just never released the game because I couldn't get a good artist to make better sprites for it. Considering how well your game is doing, I might have to go back and polish it up and school you on how it's supposed to be done :P.
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It took me almost 5 minutes of trying things out before I had a half decent understanding of what to do in the game and how far apart, what rows, how many turns, etc. constituted valid moves, and I still couldn't quite understand it. I found myself saying "how the hell would someone write the rules to this game, considering there seems to be all sorts of strange special cases for how it doesn't connect!"
And that made the game harder than it should be, too. The game is hard enough as it is without the restrictions, but with them, it seems to be unbeatable (or only beatable on the rare occassions you get a well organized board). Is it safe to assume that when the hint button is disabled with 5 hints remaining and half the board still filled that there aren't any valid moves left? I don't particularly care this mechanic in Solitaire, and I like it even less on this much more difficult game.
Now, granted, this may be a perfect re-creation of one of the many flavors of Mahjong, so my criticism wouldn't be leveled at you necessarily, but whoever made this game variation. But this game isn't fun. It's frustrating even to someone who normally likes a good cerebral challenge. The much simpler multiple layered MahJong that's more common around here (Shanghai, is it called?) is a much better game than this, because it's at least usually beatable, or at the very least you get a lot further along than this one. I didn't like that one much either though, but this one is worse.
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... but I found this pretty funny. I laughed pretty hard in several places. Except the ending. The ending was kinda subpar. But the rest was great. Especially Strawberry seeing Shotglass for the first time. slowly reaching towards her with his hands...*FAPFAPFAPFAPFAP*
Happy Clock Day!
Author's Response:
Heh heh heh. Thanks! :D
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I really like your drawing style, although I think this may be the 4th or 5th movie I've seen of yours that has a few of the same drawings in them (aka the one in the preview icon).
Happy Clock Day!
Author's Response:
Well, almost everything in this movie is new, except for a couple of backgrounds i recycled, like the one in the preview picture. But i'm glad you liked it, thanks for the review :)
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