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cableshaft

Age/Gender: 27, Male
Location: Chicago Suburbs, IL
Job: Lead Game Designer

I work for YUKE's, who are most known for developing the WWE Smackdown games. I've also gotten some international recognition for my Proximity strategy game, plus others. I was on NG more in the past, but Clock Crew more now. More games coming to NG soon!

Newgrounds Stats

Sign-Up Date:
10/5/00

Level: 15
Aura: Evil

Rank: Town Watch
Blams: 88
Saves: 79
Rank #: 37,102

Whistle Status: Normal

Exp. Points: 2,489 / 2,500
Exp. Rank #: 8,853
Voting Pow.: 5.75 votes

BBS Posts: 1,967 (0.68 per day)
Flash Reviews: 208
Music Reviews: 2
Trophies: 4
Stickers: 0

All Flash Reviews

208 Reviews | 51 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91521 ]


Score: 9
Endless War

"Clever game."

submission: Endless War
date: July 17, 2005

Liked it a lot, a couple suggestions though:

1. I don't like the health display being tied to your character. If you're hiding behind a rock near the edge of the screen, quite often you can't even see it.

2. Convert most, if not all of those images to bitmaps/PNGs and re-import them. You'll notice that it'll run a lot faster if you do so. Because right now flash has to calculate every curve and every gradiant every frame, and it's a major reason why it's slowing down so much. Do this and you might get a decent speed even when everybody is shooting at you.

I've been wondering when someone would make something like this with a decent enough A.I. Fix it so the A.I. doesn't get stuck on edges and this will be a pretty killer game.

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Score: 8
Raar the baby lion

"Cute, but not much to it."

submission: Raar the baby lion
date: July 14, 2005

....I want a Japanese narrator to use in my movies :( :(.

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Score: 10
!!!jump Around!!! Iv

"Classic!"

date: July 14, 2005

It's times like these that restore my faith in Tom and Wade's taste in which Flash animations get front page. I'm glad they saw teh funneh in this.

TEQUILA!

Author's Response:

{{{{SHABLECAFT}}}}

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Score: 8
Attack on London- Tribute

"Nice."

date: July 13, 2005

This is what that "Tear for London" guy could have made if he wasn't so obsessed with getting his out first and taking advantage of empathy votes. This was well made, good job.

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Score: 6
Flipz

"Good idea, poor execution."

submission: Flipz
date: July 12, 2005

It seems like a neat idea when you play the first couple of levels, but then the game doesn't get any more difficult. The game has no challenge to it whatsoever, since the simple rules don't allow the game to be hard, so it's not fun.

I have the exact same problem with an idea of mine. Extremely clever and simple idea, but when I prototyped it I discovered, to my horror, that it was terribly easy, and with it's current rules I had no way of making it harder. I'm still trying to find a way to change the rules to make it work, and make it challenging. You need to do the same with this.

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Score: 10
Orbit

"The game I wanted to make."

submission: Orbit
date: July 11, 2005

I've been wanting to make a game using orbits and gravity for awhile, but I couldn't think exactly how to make it. Well this is what I was actually wanting, I just couldn't see it. So thanks for making it and saving me the time :P.

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Score: 2
My Tear for London

"*sigh*"

submission: My Tear for London
date: July 7, 2005

Regardless of your intentions, your half-assed, poorly thought out flash is going to take an award away from someone who put a lot more time and effort into their movie/game than you did, just because you chose to hurry up and be the first to come out with something based on current events, quality be damned.

Considering how long you've been here, I don't know how you wouldn't be aware of this. The same thing happened with the Tsunami and the Bush/Kerry debates (and 9/11 obviously, but you weren't signed up then). So if someone was going to do it, might as well be you, you probably rationalized. I'll get front page (because anything current events gets front page) and my other decent movies will get a couple thousand more views.

If you really cared about the event that much, you easily could have made a much better flash that came out a couple days later. People would have still been talking about it then. But no, you had to be FIRST, and get your MESSAGE that you are upset (who isn't about what happened today, besides the terrorists?) out before anyone else did, and as a result you had nothing worth sharing or talking about after the day has passed and better, more thought provoking material has been made.

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Score: 6
Jumping Circle 3

"Some advice..."

submission: Jumping Circle 3
date: June 25, 2005

...maybe someone's already mentioned this, but in case they haven't, cuz this is important:

Your game wouldn't be so goddamn hard if your character had variable jumping (like in mario - tap and you jump short, hold longer and you jump higher). Having to wait to fall onto each platform from your giganto jump between platforms that aren't that far apart from each other while the screen relentlessly scrolls makes it hard to even keep up with it. It's an unacceptable design flaw and needs to be fixed.

As do the graphics. The background is awful, distracts, and clashes with the foreground. But I'm sure other people have said that already.

Author's Response:

This game is suppose to be hard, theirs way to many easy games so i made mines diffrent, stop complainoing and play it more.

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Score: 9
RaidenX

"You optimized graphics incorrectly."

submission: RaidenX
date: June 25, 2005

Pretty good game. I found it a bit too easy (you collect a few powerups and you don't even have to aim anymore, just dodge the bullets), but apparently there's a hard mode. I just don't want to play it anymore.

I noticed in several of your reviews you said you had to optimize the backgrounds to make it run at a decent speed, but you didn't optimize them appropriately. You should have just converted each element in the background (if it's generated via script, otherwise the whole image would be better) from a vector graphic to a bitmap. Flash doesn't have to make calculations on bitmaps, it just blits them to the screen, making it super fast. Then you could have made it as complicated and beautiful as you wanted.

Author's Response:

If I convert them to bitmaps - that's not called optimising... at least on the file size. I'm guessing it'll reach up to 4-5MB if I used bitmaps instead of vectors. But nice thought! Thanks for reviewing. =D

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Score: 9
Letters Game Final

"594"

submission: Letters Game Final
date: June 22, 2005

Neat game, although the difficult seemed to be capped after about 400 some points...just seemed to turn into a waiting game of "eventually I'll screw up" then actually getting more difficult. Also it looked like my hit count went down after I pressed space a couple times. Not entirely certain about that, though.

Still, quite fun. And would probably help some people out in the process.

Author's Response:

765!
Thanks for review.

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