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cableshaft

Age/Gender: 27, Male
Location: Chicago Suburbs, IL
Job: Lead Game Designer

I work for YUKE's, who are most known for developing the WWE Smackdown games. I've also gotten some international recognition for my Proximity strategy game, plus others. I was on NG more in the past, but Clock Crew more now. More games coming to NG soon!

Newgrounds Stats

Sign-Up Date:
10/5/00

Level: 15
Aura: Evil

Rank: Town Watch
Blams: 88
Saves: 79
Rank #: 37,102

Whistle Status: Normal

Exp. Points: 2,489 / 2,500
Exp. Rank #: 8,853
Voting Pow.: 5.75 votes

BBS Posts: 1,967 (0.68 per day)
Flash Reviews: 208
Music Reviews: 2
Trophies: 4
Stickers: 0

All Flash Reviews

208 Reviews | 51 w/ Responses

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Page: [ 1 | 2 | 3 | 4 | 5 | 6 ]


Score: 10
Rings and Sticks

"Unconventional math made into a fun game?!?"

submission: Rings and Sticks
date: February 28, 2007

Wow. I never would have even considered tapping into binary trees for anything other than searches for word games. Here I am looking at all other aspects of game design to try to come up with some compelling and unique idea (compared to the usual "take this format and tweak it slightly" most web game devs are taking nowadays, that even I kinda got sucked into), and here you are and find something in math that hasn't already been used in tons of video games out there (physics, particle motion, magnetism, orbits, etc) and turn it into a unique and challenging puzzle game. Huh.

Seriously, I haven't seen a game so different on this site since... well, I guess since your Blockhead game, but those have been the only two in a good year or two, at least. Even triachnid was just "ragdoll physics with drag and drop sticky legs"

Author's Response:

Thanks. I was thinking of a good game for the JiG contest (with the theme grow) in a half hour the idea completly developed as it is now. I did the game graphics and script in less then a week. the only problem was making up good levels.

I sure liek how it turned out :-D

I liked Proximity btw
-Komix

Let creativity take control

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Score: 9
Wadeangry (Dev. beta)

"GAH!"

date: October 24, 2006

Somehow you have managed to con me into playing this demo 4 times over the past year, and each time I think you might have added a little more to it, at least another room, but each time it's still the same damn demo! Uni must really be taking up ALL of your time, ain't it?

It's really good, and I want to see more. Probably the only web game I've been anticipating in quite some time (besides my own, but that's my own lazy fault :P). I hate that I have to keep waiting to play more.

Anyway, best of luck to you on getting this done. Hopefully by releasing this demo some of these guys will give you some suggestions that will help you make it even more awesome.

Author's Response:

Hey. Sorry you're not in the opening credits... however I have added you to the 'special thanks' in the main ones. They'll be visible after a short cutscene.

The projects pritty much in limbo until I can figure out a 'choices' system... however my motivation for this project is still as much as it were the beginning of this year. This WILL happen, and it will be awesome :) :)

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Score: 10
Newgrounds Hold'em

"Really Interesting..."

submission: Newgrounds Hold'em
date: September 5, 2006

...a really interesting take on a game that's still popular but has a million versions of it out there. Makes it pretty interesting to be able to bet on ANY of the hands and try to maximize your return, giving it a healthy sense of strategy.

Author's Response:

Yeah, it's a bit of a deviation for me, but I like variety.

Generally I never vote on the winning (highlighted) hands, but on the ones with medium odds, like 4/1, 16/5. Seems to work a lot of the time, couldn't tell you why though.

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Score: 10
Ultimate VideoGame Battle

"Couldn't agree more."

date: April 29, 2006

I was pretty angry at first, sitting through what a clock called "the greatest video game movie ever!" and seeing some real shit on the screen... but then you got to your ending, and your point. And you're so right.

It seems every time I submit any of my games one (or two) of these crappy sprite movies (not much better than this one) is submitted the same day, and snags the top or top two spots, giving my game a third place and most likely meaning it gets ignored, because as long as you have a video game character in your movie, you automatically get a 4.0+ rating on this site.

Where did all these obsessed video game freaks with no taste come from? Look, I love those games too, I grew up with them, but that doesn't mean I automatically hump anything that has my favorite video game characters' faces on them. Aren't you guys the same people who rip on how terrible all these video game-based movies in Hollywood are? Those, at least, had a score of people spending a lot of time and effort on them. These sprite movies DON'T.

It'd be one thing if they managed to be witty or clever or satirical, but they all have silly stupid slapstick humor, or have them "dance" to crappy pop music, because you can't do too much with the sprite set for a character meant for video games (run, jump, fly, and fight, that's just about it).

So congrats on expressing what the quiet minority has been thinking. Maybe the right people will get the message and knock it off, or stop voting this shit up to first place all the time.

Author's Response:

good lord this was a brilliant review, you've captured my thoughts exactly :')

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Score: 10
Behind the Magic

"Awesome."

submission: Behind the Magic
date: February 10, 2006

That was really funny, and really well made. Good show.

Author's Response:

Thank you!

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Score: 9
CC - Clockification

"Nice..."

date: November 18, 2005

That was pretty good, with a dash of awesome. Are you willing to take those tests now for realz? :P

Author's Response:

LOK, you think Spiderman and Superman are real?

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Score: 9
Fishsticks!

"Very clever."

submission: Fishsticks!
date: October 29, 2005

The concept was great, but I was hoping for a bit more interactivity. I was looking for the objects to bounce off each other (and if they're hit by the seaweed or the grenades, to be destroyed) and the angry fish to chase you instead of just bouncing around (and maybe some seaweed near the bottom you could hide in to lose him, but you'd have to leave it periodically to dodge the other debris.

The graphics could have been a bit cleaner and had some form of animation to it also, and some of the color choices were horrible, especially in the title screen.

Overall, though, I really enjoyed it.

Author's Response:

Meh, I don't see anything wrong with the colors. I mean, I didnt go use gradients every opprotunity I had :/

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Score: 8
Prelude to Joy II

"Could have been better..."

submission: Prelude to Joy II
date: October 15, 2005

... some parts were just extremely slow paced and had (excessively) lazy animation. Like several scenes where a character tweened across the scene for 30 seconds, or did the same 2 second looped animation 30 times before anything changed. And most of it wasn't very humorous, but the few scenes that were, were hilarious.

Loved the Clockcrew trailer where the scenes switched before anyone had a chance to say their full lines, and the "found anything yet" "we ain't found shit!" while digging through the box that said "Normal Cartoons" on the side, and when it said "starring Matlock" and showed his face pasted on a webcam video of some moron dancing like in the JUMP AROUND series.

The rest was just kinda "eh", though, besides a few of the scenes looking kinda cool (beginning and end of part 2 stick out). You probably could have easily cut out about 90 seconds of this and had a MUCH more entertaining movie.

Much <3 to BlueHippo though anyway :P.

Author's Response:

blah

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Score: 9
C.L.O.D: Conclusion

"I don't know why..."

date: August 17, 2005

... but I found this pretty funny. I laughed pretty hard in several places. Except the ending. The ending was kinda subpar. But the rest was great. Especially Strawberry seeing Shotglass for the first time. slowly reaching towards her with his hands...*FAPFAPFAPFAPFAP*

Happy Clock Day!

Author's Response:

Heh heh heh. Thanks! :D

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Score: 8
ClockDay Stuff 2

"Nice..."

submission: ClockDay Stuff 2
date: August 17, 2005

I really like your drawing style, although I think this may be the 4th or 5th movie I've seen of yours that has a few of the same drawings in them (aka the one in the preview icon).

Happy Clock Day!

Author's Response:

Well, almost everything in this movie is new, except for a couple of backgrounds i recycled, like the one in the preview picture. But i'm glad you liked it, thanks for the review :)

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