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cableshaft

110 Game Reviews

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Really well done.

I actually like the gameplay in your game this time too :D. Very well executed. I'm really jealous of your artwork. My only nitpicks are: the projectiles look really odd and out of place, considering the style of the rest of the graphics. Also, your plane is unnaturally hard at dodging the enemy projectiles, I think it has to do with a combination of the plane moving slower than they do and being a lot larger (and wider) target than the planes in most other shooting games.

I love the code on this...

...but the thing itself gets boring a little too quickly. The graphical effects, especially for the shadows, were awesome, though, and the physics were pretty solid also.

Always loved this game.

Probably the best shooter made in Flash.

Neat.

I just really like the book effect, sorry. I couldn't get into the poem, as it had a lot of grammar issues, mostly due to missing articles.

Nice.

I really like this game too.

Very interesting...

It looks like you got inspired by that old game where you took turns sliding the marbles down towards the center, trying to clear the board first, but this is certainly an interesting twist on that, adding the classic "clear 3" puzzle game element to it.

It was fun, but I got bored with it after 10 mins. That's not anything against this game, though, as pretty much all "match 3 color" games bore me after only about 3 mins nowadays.

I also really liked your aesthetic style for animated menus. That's something that my games desperately need.

Surprisingly fun.

I don't tend to like quiz style games, but this was pretty good. I especially liked the music section of determining the song as fast as possible.

Smoking-Chimney responds:

Thanks very much for your review:) I will make another one, complete with more fun bonus games and questions.

Really good game.

This has really improved since the last game. Some minor nitpicks: 1) the controls, while much better than before, are now a little too touchy to navigate the much more cramped levels. 2) the music loops too often and too obviously, 3) i think the title is probably preventing you from getting more exposure. this game could potentially be on a lot of websites and get a lot of attention if you didn't have such a generic and long name.

Anyway, I liked it, and I'd like to see more games from you.

jmtb02 responds:

Touchiness I can agree with, music I can as well. The title is pretty long, but I like it. Needed to somehow stick the Physics nature of the game into the title. But thanks for playing both versions, good to hear from people who have.

--jmtb02

Poor gameplay.

The character moves way too slow for so little action on the screen, and I don't like the style of movement (making moving from one grid to the next automatic but requiring a button press for each? you should have made the movement continuous, either while the key is pressed, or goes in one direction until told a different one a la Pacman). I didn't even have the patience to play past the first level, that's how bad it was.

Too slow to be playable.

I have a 1.1 Gig machine (which is about what the average Joe has nowadays...I haven't upgraded so I can do flash development and keep it playable for others) and I was getting about 5 FPS in the game and intro. It looks like you need to do a mixture of the following: 1) dumb down the computer A.I., 2) Use a better hit detection method/algorithm, 3) Use the optimization button on your sprites, 4) Or, convert all your sprites into bitmaps, 5) Have less enemies on a screen at a time.

Your game needs to be a consistent 18 fps, at least, on the lower end computers in order to be a playable action game.

Also, the collision detection for the bullets wasn't well done. On the first screen, even, I had a very hard time shooting around the cars, and was seeing the bullet disappear in midair about an inch away from them. You definitely need to look into other methods of hit detection. There are ways that reduce the CPU load and at the same time are more accurate.

Veteran of the game industry, released 13 games over the past 8 years. Early support from Newgrounds convinced me to pursue a career out of making video games. Just released a new game on the iPhone called Track Lapse.

Brian Cable @cableshaft

Age 42, Male

Student, Game Dev

Illinois State University

Chicago Suburbs, IL

Joined on 10/5/00

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