I really hate to go against the grain here, BUT...
... look, I love Tom, Dan, and the Dustball. They're all very talented people and I look to their success as proof that I can be successful in this business as well, in the future, and a lot of hard work went into this game, but it has some pretty major design flaws which most people will overlook or forgive simply because it's the first game released by Tom on Newgrounds in almost a year.
1. There's no real point to this game.
90% of the people you (have to) fight don't fight back, and just annoyingly run away (if that). This may not be true for the entire level, but it's true for 15 minutes of it at least. The only health I lost was due to the one bully who actually did fight back at the beginning and rebounding fuel tanks bouncing back and killing me. All other games like this all have people who are constantly fighting you, you're fighting for your life, that's what makes the game fun. Instead this is just masochistic and boring.
2. You only get one life, the levels are 15+ mins long, you can't gain health, and when you die you start over at the beginning.
Combined, that just makes it really frustrating. Enclave did this too, but you could drink health potions and you were actually fighting for your life, instead of accidentally doing something stupid (rebounding fuel tanks) and getting yourself killed for it.
....eh, those are my main gripes. Besides it running at about 10 fps average on my 1Gig Athlon machine (I know it's old, but I haven't felt the need to have to upgrade...until now >:(). With such complicated vector graphics, why aren't you converting to bitmaps? It'd make this run on slower machines easily if you did.
The rest of the game is amazing, including the coding. It's just the design issues that pissed me off and gives me no desire to ever play this game again.