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cableshaft

110 Game Reviews

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594

Neat game, although the difficult seemed to be capped after about 400 some points...just seemed to turn into a waiting game of "eventually I'll screw up" then actually getting more difficult. Also it looked like my hit count went down after I pressed space a couple times. Not entirely certain about that, though.

Still, quite fun. And would probably help some people out in the process.

k3k5 responds:

765!
Thanks for review.

Best game I've seen in a while...

I actually had the same idea, same controls even, but I wouldn't have done it 1/10th as well as you guys have. I absolutely love, and I'm extremely jealous of, the quality of the art in the game. I need to check out what else you've done.

Well done...

...annoyed the hell out of me that it wouldn't let me castle, but then 10 moves later I see the computer do it. And no I didn't move the king or rook at all before I tried the move.

I managed to beat the guy, which means you need to do something to bump up the A.I. because I haven't played in years and I had a 780 (LOW!) rating back when I used to compete (12 years ago?) .

Even Better...

You've made the series even better, but just like I predicted, the name of the game became a problem, because I had no idea what "BR III" was, I just clicked it because I saw it was highlighted, and I try to make sure I check out all the highlighted games.

It wasn't TOO difficult, I was actually able to beat this one, but just hard enough to make it hard to get the top rating. As for the boss, the first part was really quite tough, but the later incarnations were incredibly simple in comparison. Even the final guy shooting a lot of missiles was nothing compared to the bouncing exit with the expanding and shooting spikes in the first guy. I really hated the triangle part, because it was just the same thing over and over for 10 levels. The 5 4 3 2 1 was pretty stupid too.

It's cool to see that Dan is sponsoring non-LOTR games now too. I might have to remember that the next time I talk to him :).

Excellent.

This is the type of thing I'd like to see more often on Newgrounds, these code experiments. People submit their unfinished animations all the time, why not coders submit their little experiments? There should be a category for this, since it's not really a game and probably confuses people.

Oh, and who was the flash code god that couldn't make the dual stream of water? It looks a little difficult, but certainly not undoable.

Rammer responds:

the, er, "god" was trying to do it in a much more complicated way than i was. i took teh esay way out, but it still looks good (:

...you're right.

I didn't find the game that fun (I found the Knuckles demo even less so), but you ARE right about how hard it is to get an award on NG nowadays. My first demo (read UNFINISHED GAME! BARELY ANY GAMEPLAY) was on the Top 50 for weeks, and now three years later I'm making games professionally and I'm lucky to get the 3rd place and more than 15,000 views, while a sprite movie released the same day hits the Top 50.

In general, animations seem to do sooo much better than games here, and a good game takes a lot more man hours than a decent animation. I wonder why that's the case?

Oh, I'll give you a 5 and help you try to win an award. It's hard enough to do as it is.

FrostedMuffins responds:

thanks for seeing it my way. I used to view NG differently, as a place that I could have a chance, not that it's anyones fault. I just wish that games weren't so underrated. Thanks for the help!

Pretty Cool.

That 8 second sound loop got really annoying really fast, though.

Kinda reminded me of Super Dodgeball for the arcades.

....I don't get it.

I really don't understand why this is supposed to be the "coolest flash game ever!!!" Is it just because you met Tom at GDC? :D

Maybe I'm getting too cynical with these flash games, but this just fels like a SLOOOOOOOW mix of Dig Dug and Mr. Driller, without the hectic pace of either of them.

Right.

I have a real hard time believing you never played that Crash game, as this is practically identical, except with a kitty and booby traps, not a bike and some crazy anime students. (I don't doubt you coded it yourself, though). The other one was still more impressive, though, and was more interactive also.

....man, I really hate Yeti games for starting the trend of these "click, wait 30 seconds and see how you did" games.

Neat.

Pretty good idea, although the game is a little too easy for me.

You have many interesting games. I look forward to seeing more from you!

Veteran of the game industry, released 13 games over the past 8 years. Early support from Newgrounds convinced me to pursue a career out of making video games. Just released a new game on the iPhone called Track Lapse.

Brian Cable @cableshaft

Age 42, Male

Student, Game Dev

Illinois State University

Chicago Suburbs, IL

Joined on 10/5/00

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