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cableshaft

110 Game Reviews

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Pretty cool...

...I played it all the way through, even though there wasn't really a whole lot to do. I think I scored pretty well also. I don't think the clown or racing games are rigged, unless it's rigged so I can win, since I won them every time. (the clown follows the same pattern each time, it's not even random. it's right, left, fake move, mid, right, wait, repeat, over and over. it's always the one on the right at the end). It was a fun and charming game to kill 20 mins with, though I didn't feel amazed by it or anything.

Exact same engine as your other game.

This is EXACTLY the same game as your "go saddam go!" game, just with different graphics so you can capitalize on current events. (I'm sure you're aware, but I'm stating it in case other people aren't.)

If it works for you, I guess. Kinda stupid to me, though, and a little annoying if this gets a million+ views plus media coverage just because it's a crappy game that happens to have Michael in it. I'd rather spend my time on a new game with more interesting gameplay than this, personally..

I like this one.

Although it's not fair when the fuel doesn't show up for two screens, man. I was just running through, not even trying to get any buildings, and the fuel can just wouldn't appear. Made me angry enough to quit.

Good start...

I liked the controls (although it felt a little too floaty at times, considering I'm in a tank), it was kinda fun, but waaaaay too repetitive. You needed a couple different types of enemies in there besides just the big robot and a boss. I also liked how if I tried to move past a robot it telekinetically moved me up and back. Taking away the controls from the player for a short period is fun :).

Anyway, needs more variety.

Needs work (obviously)...

Try increasing the fps. The game in general moves too slow (even in low quality). Also, your ship moves too slow and shoots too slow to kill anything. I was only able to destroy about 6 ships in the entire fleet that came at me because they had too much health and I shot like a snail (especially compared to them). I didn't really have a problem dodging their fire, but I was going "Damn, this is slow!" the whole time I was moving.

I didn't even bother trying to kill the next set of ships after trying to destroy one of them and using every single shot I could before it went offscreen and still not being able to destroy it.

The boss took about 3 times longer to kill then I had patience for. His pattern was too basic for such a long fight. (Boss fights in simple shooting games shouldn't take over 2 minutes). I realize I had secondary fire, but it seems like I never had any to use.

The graphics are okay, but kinda boring. There's nothing real stylistic or interesting to see in the game. This needs a lot of work before it's fun.

Pretty good.

New Mini-Putt. Time for another 4 million views.

I really like how the course is laid out like a real life course this time and just moves between holes, and I think the graphics look a lot cleaner this time around, and I notice you've got circular shaped holes now.

However, this could be a lot better. The holes themselves are pretty sub-standard mini-golf design. I've seen much more interesting holes at actual golf courses (in small towns, even). Since this is a computer game you could bend the rules a lot and make them more interactive (maybe a UFO attack blasting in patterns on the hole, or mice scurrying around a mini-cheese maze hole, or something). There was an old Amiga game that did something like that and I loved playing.

Real life holes I've seen (most have at least 2-3 of these types throughout the course): Water hazards, sand traps, launching ramps, moving pistons, pinball reactions (those round and triangle things that shoot your ball if you hit them that I never know what they're called), earthquakes (the path shakes at random times), skeetball-like holes, shooting through waterfalls, and... that's about all I can remember, but it's been about 5 years since I last played a mini-golf course.

I realize it'd be really hard to do, but maybe these could be used as ideas for a future incarnation of the game. Good game though. Wish I had made a game with universal appeal that I could make unlimited incarnations of.

Not bad for a first game.

I didn't care much for the game itself, but I liked the graphical style and the sounds/music in the game. A couple issues I had was that I seemed to lose life even when I wasn't cleary not near the cats, and the game over screen is way too dark. Otherwise, not bad for a first attempt. Keep making games.

Love it.

Great game. Love how you've expanded the series and kept it interesting.

I'm stuck though. I just beat the first boss and got the password, but I don't know what to do with it. Help?

2 mistakes.

You committed two sins in making this game that make the main idea behind shooting games (believe it or not, the main idea behind shooting games is evasion, not shooting. Evade bullets so you can shoot more stuff!) impossible. The main character is waay too big and he moves waaay too slow, so you get hit by any bullet that was shot near you because you can't move away fast enough.

Ok game...

The look and style is awesome, but the controls kinda suck (I jump on the lower level and the crest of my jump hits the turtle on the platform above me and kills me?!?!).

The speed of the guy is a little too slow also. It takes way too long to get from one side of the screen to the other.

If that gets fixed, then the game is still only alright. Not really that interesting of an idea really. I've played about 300 games with an identical concept in my past.

Veteran of the game industry, released 13 games over the past 8 years. Early support from Newgrounds convinced me to pursue a career out of making video games. Just released a new game on the iPhone called Track Lapse.

Brian Cable @cableshaft

Age 42, Male

Student, Game Dev

Illinois State University

Chicago Suburbs, IL

Joined on 10/5/00

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